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However, with this update, Khmer received arguably the biggest overhaul of all the leaders. However, the combination of these was not well-executed and led to Khmer being a rather lackluster Civilization to play.
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Khmer's identity prior to this update was all about Faith and the Aqueduct district. Now, the Trebuchet fills that gap, allowing for hard-hitting wars to start a bit earlier when walls come into play. Previously, the gap between siege units was pretty drastic, as the Catapult (a previously pretty weak unit) upgraded into the Bombard (which has often been the main wall-damaging unit). The final new unit added to the game is a beloved and highly-requested unit: the Trebuchet. The Man-At-Arms slots in between the Swordsman and the Musketman, and then the Line Infantry slots in between the Musketman and the Infantry. Two new melee units, the Man-At-Arms and the Line Infantry, help even out those Combat Strength gaps and make upgrading units a bit easier.
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The Combat Strength gap between Swordsman and Musketman and then Musketman and Infantry was a bit too wide and made catching up against an aggressor a bit hard. Previously the melee upgrade tree went Warrior to Swordsman to Musketman to Infantry to Mechanized Infantry. One of the more surprising additions that came with the final Civilization 6 update were three new units, all spread out through the tech tree that filled out some gaps between unit upgrades.